USkeletalMeshSocket::AttachActor

Utility to associate an actor with a socket Utility to associate an actor with a socket

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h

Include

#include "Engine/SkeletalMeshSocket.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

bool AttachActor
(
    class AActor * Actor,
    class USkeletalMeshComponent * SkelComp
) const

Remarks

Utility to associate an actor with a socket

Utility to associate an actor with a socket

Returns

bool true if successful, false if not

Parameters

Parameter

Description

Actor

The actor to attach to the socket

SkelComp

The skeletal mesh component associated with this socket.

Actor

The actor to attach to the socket

SkelComp

The skeletal mesh component that the socket comes from