USkeletalMeshSocket::GetSocketMatrixWithOffset

Utility that returns the current matrix for this socket with an offset.

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macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h

Include

#include "Engine/SkeletalMeshSocket.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

bool GetSocketMatrixWithOffset
(
    FMatrix & OutMatrix,
    class USkeletalMeshComponent * SkelComp,
    const FVector & InOffset,
    const FRotator & InRotation
) const

Remarks

Utility that returns the current matrix for this socket with an offset. Returns false if socket was not valid (bone not found etc)

Returns

bool true if successful, false if not

Parameters

Parameter

Description

OutMatrix

The resulting socket matrix

SkelComp

The skeletal mesh component that the socket comes from

InOffset

The additional offset to apply to the socket location

InRotation

The additional rotation to apply to the socket rotation