USkeletalMeshSocket::GetSocketPositionWithOffset

Utility that returns the current position of this socket with an offset.

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h

Include

#include "Engine/SkeletalMeshSocket.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp

Syntax

bool GetSocketPositionWithOffset
(
    FVector & OutPosition,
    class USkeletalMeshComponent * SkelComp,
    const FVector & InOffset,
    const FRotator & InRotation
) const

Remarks

Utility that returns the current position of this socket with an offset. Returns false if socket was not valid (bone not found etc)

Returns

bool true if successful, false if not

Parameters

Parameter

Description

OutPosition

The resulting position

SkelComp

The skeletal mesh component that the socket comes from

InOffset

The additional offset to apply to the socket location

InRotation

The additional rotation to apply to the socket rotation