SocketName

Defines a named attachment location on the [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh).

Choose your operating system:

Windows

macOS

Linux

Syntax

FName SocketName

Remarks

Defines a named attachment location on the USkeletalMesh. These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent. The Outer of a SkeletalMeshSocket should always be the USkeletalMesh.