UTexture::CachePlatformData

Caches platform data for the texture.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp

Syntax

void CachePlatformData
(
    bool bAsyncCache,
    bool bAllowAsyncBuild,
    bool bAllowAsyncLoading,
    class ITextureCompressorModule * Compressor
)

Remarks

Caches platform data for the texture.

This is called optionally from worker threads via the FAsyncEncode class (LightMaps, ShadowMaps)

Parameters

Parameter

Description

bAsyncCache

spawn a thread to cache the platform data

bAllowAsyncBuild

allow building the DDC file in the thread if missing.

bAllowAsyncLoading

allow loading source data in the thread if missing (the data won't be reusable for later use though)

Compressor

optional compressor as the texture compressor can not be retrieved from an async thread.