Unreal Engine 4.26 Documentation
Unreal Engine 4.27 Documentation
Unreal Engine 5.0 Documentation
> Unreal Engine API Reference > Runtime > Engine > Engine > UTexture > UTexture::CreateResource
Light Theme
Dark Theme
>

UTexture::CreateResource

Implemented by subclasses to create a new resource for the texture.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UTexture::CreateResource()

UBinkMediaTexture::CreateResource()

UAppleARKitTextureCameraImage::CreateResource()

UTextureRenderTarget::CreateResource()

UTextureRenderTargetCube::CreateResource()

UTextureRenderTargetVolume::CreateResource()

UTextureRenderTarget2DArray::CreateResource()

UTextureRenderTarget2D::CreateResource()

UTextureCubeArray::CreateResource()

UTexture2DDynamic::CreateResource()

UTexture2DArray::CreateResource()

UAppleARKitTextureCameraDepth::CreateResource()

UTextureCube::CreateResource()

UAppleARKitEnvironmentCaptureProbeTexture::CreateResource()

UTextureRenderTargetCube::CreateResource()

UTextureRenderTargetVolume::CreateResource()

UTextureRenderTarget2DArray::CreateResource()

UVolumeTexture::CreateResource()

UAppleARKitEnvironmentCaptureProbeTexture::CreateResource()

UAppleARKitOcclusionTexture::CreateResource()

UTexture2D::CreateResource()

UAppleARKitCameraVideoTexture::CreateResource()

UMediaTexture::CreateResource()

UTextureRenderTarget2D::CreateResource()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Syntax

virtual FTextureResource * CreateResource()

Remarks

Implemented by subclasses to create a new resource for the texture.