UTexture::ForceRebuildPlatformData

Forces platform data to be rebuilt.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp

Syntax

void ForceRebuildPlatformData
(
    uint8 InEncodeSpeedOverride
)

Remarks

Forces platform data to be rebuilt.

Parameters

Parameter

Description

InEncodeSpeedOverride

Optionally force a specific encode speed using the ETextureEncodeSpeedOverride enum. Type hidden to keep out of Texture.h