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> Unreal Engine API Reference > Runtime > Engine > Engine > UTexture > UTexture::GetMaterialType
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UTexture::GetMaterialType

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Override Hierarchy

UTexture::GetMaterialType()

UBinkMediaTexture::GetMaterialType()

UAppleARKitTextureCameraImage::GetMaterialType()

UTextureRenderTarget::GetMaterialType()

UTextureRenderTargetCube::GetMaterialType()

UTextureRenderTargetVolume::GetMaterialType()

UTextureRenderTarget2DArray::GetMaterialType()

UTextureRenderTarget2D::GetMaterialType()

UTexture2DDynamic::GetMaterialType()

UTextureCubeArray::GetMaterialType()

UAppleARKitTextureCameraDepth::GetMaterialType()

UTexture2DArray::GetMaterialType()

UTextureCube::GetMaterialType()

UAppleARKitEnvironmentCaptureProbeTexture::GetMaterialType()

UTextureRenderTargetCube::GetMaterialType()

UTextureRenderTargetVolume::GetMaterialType()

UTextureRenderTarget2DArray::GetMaterialType()

UVolumeTexture::GetMaterialType()

UAppleARKitEnvironmentCaptureProbeTexture::GetMaterialType()

UAppleARKitOcclusionTexture::GetMaterialType()

UTexture2D::GetMaterialType()

UAppleARKitCameraVideoTexture::GetMaterialType()

UMediaTexture::GetMaterialType()

UTextureRenderTarget2D::GetMaterialType()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Syntax

virtual EMaterialValueType GetMaterialType() const

Returns

The material value type of this texture.