UTexture::HasPendingLODTransition

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Override Hierarchy

UStreamableRenderAsset::HasPendingLODTransition()

UTexture::HasPendingLODTransition()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

virtual bool HasPendingLODTransition() const