UTexture::HasPendingRenderResourceInitialization

Also returns false if the render resource is non existent, to prevent stalling on an event that will never complete.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UStreamableRenderAsset::HasPendingRenderResourceInitialization()

UTexture::HasPendingRenderResourceInitialization()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

virtual bool HasPendingRenderResourceInitialization() const

Remarks

Also returns false if the render resource is non existent, to prevent stalling on an event that will never complete.