UTexture::IsCurrentlyVirtualTextured

Returns if the texture is actually being rendered using virtual texturing right now.

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Windows

macOS

Linux

Override Hierarchy

UTexture::IsCurrentlyVirtualTextured()

UTexture2D::IsCurrentlyVirtualTextured()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Syntax

virtual bool IsCurrentlyVirtualTextured() const

Remarks

Returns if the texture is actually being rendered using virtual texturing right now. Unlike the 'VirtualTextureStreaming' property which reflects the user's desired state this reflects the actual current state on the renderer depending on the platform, VT data being built, project settings, ....