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| UObject::IsPostLoadThreadSafe()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include |
#include "Engine/Texture.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual bool IsPostLoadThreadSafe() const
Called during async load to determine if PostLoad can be called on the loading thread.
true if this object's PostLoad is thread safe