UTexture::SetDeterministicLightingGuid

Generates a deterministic GUID for the texture based on the full name of the object.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

void SetDeterministicLightingGuid()

Remarks

Generates a deterministic GUID for the texture based on the full name of the object. Used to ensure that assets created during cook can be deterministic