Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include |
#include "Engine/Texture.h" |
void SetLightingGuid()
Assigns a new GUID to a texture. This will be called whenever a texture is created or changes. In game, the GUIDs are only used by the texture streamer to link build data to actual textures, that means new textures don't actually need GUIDs (see FStreamingTextureLevelContext)