UTexture::SetLightingGuid

Assigns a new GUID to a texture.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Syntax

void SetLightingGuid()

Remarks

Assigns a new GUID to a texture. This will be called whenever a texture is created or changes. In game, the GUIDs are only used by the texture streamer to link build data to actual textures, that means new textures don't actually need GUIDs (see FStreamingTextureLevelContext)