UTexture::ShouldMipLevelsBeForcedResident

Returns whether miplevels should be forced resident.

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Override Hierarchy

UStreamableRenderAsset::ShouldMipLevelsBeForcedResident()

UTexture::ShouldMipLevelsBeForcedResident()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

virtual bool ShouldMipLevelsBeForcedResident() const

Remarks

Returns whether miplevels should be forced resident.

Returns

true if either transient or serialized override requests miplevels to be resident, false otherwise