UTexture::UpdateCachedLODBias

Cache the combined LOD bias based on texture LOD group and LOD bias.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp

Syntax

void UpdateCachedLODBias()

Remarks

Cache the combined LOD bias based on texture LOD group and LOD bias.