UTexture2D::GetGlobalMipMapLODBias

Returns the global mip map bias applied as an offset for 2d textures.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

static float GetGlobalMipMapLODBias()

Remarks

Returns the global mip map bias applied as an offset for 2d textures.