UTexture2D::GetMinTextureResidentMipCount

Returns the minimum number of mips that must be resident in memory (cannot be streamed).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Syntax

int32 GetMinTextureResidentMipCount() const

Remarks

Returns the minimum number of mips that must be resident in memory (cannot be streamed).