UTexture2D::IsDefaultTexture

Returns true if the current texture is a default placeholder because compilation is still ongoing.

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Override Hierarchy

UTexture::IsDefaultTexture()

UTexture2D::IsDefaultTexture()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

virtual bool IsDefaultTexture() const

Remarks

Returns true if the current texture is a default placeholder because compilation is still ongoing.