UTexture2D::PreSave

Choose your operating system:

Windows

macOS

Linux

Deprecated

Override Hierarchy

UObject::PreSave()

UTexture::PreSave()

UTexture2D::PreSave()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

virtual void PreSave
(
    const class ITargetPlatform * TargetPlatform
)