UTexture2D::RefreshSamplerStates

Update the offset for mip map lod bias. This is added to any existing mip bias values.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h

Include

#include "Engine/Texture2D.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture2D.cpp

Syntax

virtual void RefreshSamplerStates()

Remarks

Update the offset for mip map lod bias. This is added to any existing mip bias values.