UTextureCube::NeedsLoadForTargetPlatform

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureCube.h

Include

#include "Engine/TextureCube.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureCube.cpp

Syntax

virtual bool NeedsLoadForTargetPlatform
(
    const ITargetPlatform * TargetPlatform
) const