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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/TextureCubeArray.h |
Include |
#include "Engine/TextureCubeArray.h" |
class UTextureCubeArray : public UTexture
Name | Description | ||
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CookedPlatformData |
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PlatformData |
Platform data. |
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SourceTextures |
Add Textures |
Name | Description | |
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UTextureCubeArray ( |
Name | Description | ||
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CalcTextureMemorySize ( |
Calculates the size of this texture in bytes if it had MipCount mip-levels streamed in. |
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CheckArrayTexturesCompatibility() |
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GetNumMips() |
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GetNumSlices() |
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GetPixelFormat() |
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GetSizeX() |
Initialize texture source from textures in SourceArray. |
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GetSizeY() |
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InvadiateTextureSource() |
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UpdateSourceFromSourceTextures ( |
Name | Description | ||
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CalcTextureMemorySizeEnum ( |
Calculates the size of this texture if it had MipCount mip levels streamed in. |
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FTextureReso... |
CreateResource() |
Implemented by subclasses to create a new resource for the texture. |
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GetCookedPlatformData() |
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EMaterialVal... |
GetMaterialType() |
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GetMaximumDimension() |
Return maximum dimension for this texture type. |
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FTexturePlat... |
GetRunningPlatformData() |
Textures that use the derived data cache must override this function and provide a pointer to the linked list of platform data. |
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GetSurfaceArraySize() |
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float |
GetSurfaceDepth() |
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float |
GetSurfaceHeight() |
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float |
GetSurfaceWidth() |
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UpdateResource() |
Creates a new resource for the texture, and updates any cached references to the resource. |
Name | Description | ||
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GetAssetRegistryTags ( |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects |
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GetDesc() |
Return a one line description of an object for viewing in the thumbnail view of the generic browser |
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GetResourceSizeEx ( |
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific). |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |