UTextureCubeArray::Serialize

Handles reading, writing, and reference collecting using [FArchive](API\Runtime\Core\Serialization\FArchive).

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::Serialize()

UTexture::Serialize()

UTextureCubeArray::Serialize()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureCubeArray.h

Include

#include "Engine/TextureCubeArray.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureCubeArray.cpp

Syntax

virtual void Serialize
(
    FArchive & Ar
)

Remarks

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.