UTextureLODSettings::GetSamplerFilter

Returns the filter state that should be used for the passed in texture, taking into account other system settings.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureLODSettings.h

Include

#include "Engine/TextureLODSettings.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureLODSettings.cpp

Syntax

ETextureSamplerFilter GetSamplerFilter
(
    const UTexture * Texture
) const

Remarks

Returns the filter state that should be used for the passed in texture, taking into account other system settings.

Returns

Filter sampler state for passed in texture

Parameters

Parameter

Description

Texture

Texture to retrieve filter state for, must not be 0