UTextureRenderTarget2D::InitCustomFormat

Initialize the settings needed to create a render target texture and create its resource

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2D.h

Include

#include "Engine/TextureRenderTarget2D.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTarget2D.cpp

Syntax

void InitCustomFormat
(
    uint32 InSizeX,
    uint32 InSizeY,
    EPixelFormat InOverrideFormat,
    bool bInForceLinearGamma
)

Remarks

Initialize the settings needed to create a render target texture and create its resource

Parameters

Parameter

Description

InSizeX

width of the texture

InSizeY

height of the texture

InFormat

format of the texture

bInForceLinearGame

forces render target to use linear gamma space