UTextureRenderTargetCube::InitAutoFormat

Initializes the render target, the format will be derived from the value of bHDR.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTargetCube.h

Include

#include "Engine/TextureRenderTargetCube.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTargetCube.cpp

Syntax

void InitAutoFormat
(
    uint32 InSizeX
)

Remarks

Initializes the render target, the format will be derived from the value of bHDR.