UTextureRenderTargetVolume::UpdateResourceImmediate

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTargetVolume.h

Include

#include "Engine/TextureRenderTargetVolume.h"

Source

/Engine/Source/Runtime/Engine/Private/TextureRenderTargetVolume.cpp

Syntax

void UpdateResourceImmediate
(
    bool bClearRenderTarget
)