UWorld::CanAddLoadedLevelToWorld

Returns wether AddToWorld should be skipped on a given level

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

bool CanAddLoadedLevelToWorld
(
    ULevel * Level
) const

Remarks

Returns wether AddToWorld should be skipped on a given level