UWorld::CleanupActors

Remove NULL entries from actor list.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelTick.cpp

Syntax

void CleanupActors()

Remarks

Remove NULL entries from actor list. Only does so for dynamic actors to avoid resorting. In theory static actors shouldn't be deleted during gameplay.