UWorld::GetAudioSettings

Finds the audio settings to use for a given view location, taking into account the world's default settings and the audio volumes in the world.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelActor.cpp

Syntax

AAudioVolume * GetAudioSettings
(
    const FVector & ViewLocation,
    struct FReverbSettings * OutReverbSettings,
    struct FInteriorSettings * OutInteriorSettings
) const

Remarks

Finds the audio settings to use for a given view location, taking into account the world's default settings and the audio volumes in the world.

Returns

If the settings came from an audio volume, the audio volume object is returned.

Parameters

Parameter

Description

ViewLocation

Current view location.

OutReverbSettings

[out] Upon return, the reverb settings for a camera at ViewLocation.

OutInteriorSettings

[out] Upon return, the interior settings for a camera at ViewLocation.