UWorld::GetAuthGameMode

Returns the current Game Mode instance, which is always valid during gameplay on the server.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

AGameModeBase * GetAuthGameMode() const

Remarks

Returns the current Game Mode instance, which is always valid during gameplay on the server. This will only return a valid pointer on the server. Will always return null on a client.