UWorld::GetIsInBlockTillLevelStreamingCompleted

Whether the world is currently in a [BlockTillLevelStreamingCompleted()](API\Runtime\Engine\Engine\UWorld\BlockTillLevelStreamingCompleted) call

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

bool GetIsInBlockTillLevelStreamingCompleted() const

Remarks

Whether the world is currently in a BlockTillLevelStreamingCompleted() call