UWorld::InitializeNewWorld

Initializes a newly created world.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void InitializeNewWorld
(
    const InitializationValues IVS,
    bool bInSkipInitWorld
)

Remarks

Initializes a newly created world.