UWorld::Tick

Update the level after a variable amount of time, DeltaSeconds, has passed.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/LevelTick.cpp

Syntax

void Tick
(
    ELevelTick TickType,
    float DeltaSeconds
)

Remarks

Update the level after a variable amount of time, DeltaSeconds, has passed. All child actors are ticked after their owners have been ticked.