FAudioDevice::Flush

Stop all the audio components and sources attached to the world.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

void Flush
(
    UWorld * WorldToFlush,
    bool bClearActivatedReverb
)

Remarks

Stop all the audio components and sources attached to the world. nullptr world means all components.