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| FSimCallbackInput
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
Include |
#include "CharacterMovementComponentAsync.h" |
struct FCharacterMovementComponentAsyncInput : public Chaos::FSimCallbackInput
Contains all input and implementation required to run async character movement. Base implementation is from CharacterMovementComponent. Contains 'CharacterInput' and 'UpdatedComponentInput' represent data/impl of Character and our UpdatedComponent. All input is const, non-const data goes in output. 'AsyncSimState' points to non-const sim state.
Name | Description | ||
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float |
AirControl |
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float |
AirControlBoostMultiplier |
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float |
AirControlBoostVelocityThreshold |
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TSharedPtr< FCh... |
AsyncSimState |
This is the latest simulated state of this movement component. |
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bAllowPhysicsRotationDuringAnimRootMotion |
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bAlwaysCheckFloor |
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bApplyGravityWhileJumping |
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bCanEverCrouch |
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bCanWalkOffLedges |
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bCanWalkOffLedgesWhenCrouching |
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bConstrainToPlane |
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bDeferUpdateMoveComponent |
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bForceMaxAccel |
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bHasValidData |
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bIgnoreBaseRotation |
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bInitialized |
Has this been filled out? |
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bIsNetModeClient |
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bMaintainHorizontalGroundVelocity |
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bMovementStateCanJump |
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bNavAgentPropsCanJump |
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bOrientRotationToMovement |
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float |
BrakingDecelerationFalling |
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float |
BrakingDecelerationFlying |
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float |
BrakingDecelerationSwimming |
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float |
BrakingDecelerationWalking |
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float |
BrakingFriction |
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float |
BrakingFrictionFactor |
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float |
BrakingSubStepTime |
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bRequestedMoveUseAcceleration |
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bRunPhysicsWithNoController |
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bUseControllerDesiredRotation |
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bUseFlatBaseForFloorChecks |
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bUseSeparateBrakingFriction |
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bWasSimulatingRootMotion |
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CapsuleParams |
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TUniquePtr< FCh... |
CharacterInput |
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CollisionChannel |
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CollisionResponseParams |
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DefaultLandMovementMode |
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float |
FallingLateralFriction |
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float |
GravityZ |
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float |
GroundFriction |
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GTInputs |
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InputVector |
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float |
JumpZVelocity |
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float |
LedgeCheckThreshold |
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float |
MaxAcceleration |
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float |
MaxCustomMovementSpeed |
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float |
MaxDepenetrationWithGeometry |
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float |
MaxDepenetrationWithGeometryAsProxy |
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float |
MaxDepenetrationWithPawn |
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float |
MaxDepenetrationWithPawnAsProxy |
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float |
MaxFlySpeed |
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MaxJumpApexAttemptsPerSimulation |
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MaxSimulationIterations |
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float |
MaxSimulationTimeStep |
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float |
MaxStepHeight |
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float |
MaxSwimSpeed |
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float |
MaxWalkSpeed |
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float |
MaxWalkSpeedCrouched |
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float |
MinAnalogWalkSpeed |
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MovementBaseAsyncData |
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NetworkSmoothingMode |
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float |
PerchAdditionalHeight |
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float |
PerchRadiusThreshold |
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float |
PhysicsVolumeTerminalVelocity |
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PlaneConstraintNormal |
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PlaneConstraintOrigin |
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QueryParams |
Primitive component InitSweepCollisionParams |
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RandomStream |
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RootMotion |
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RotationRate |
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TUniquePtr< FUp... |
UpdatedComponentInput |
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float |
WalkableFloorZ |
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UWorld * |
World |
Name | Description | |
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~FCharacterMovementComponentAsyncInput() |
Name |
Description |
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FCharacterInput |
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FUpdatedComponentInput |