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| FSimCallbackOutput
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/CharacterMovementComponentAsync.h |
Include |
#include "CharacterMovementComponentAsync.h" |
struct FCharacterMovementComponentAsyncOutput : public Chaos::FSimCallbackOutput
Name | Description | ||
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Acceleration |
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float |
AnalogInputModifier |
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AnimRootMotionVelocity |
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bCrouchMaintainsBaseLocation |
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bDeferUpdateBasedMovement |
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bForceNextFloorCheck |
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bHasRequestedVelocity |
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bIsAdditiveVelocityApplied |
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bIsCrouched |
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bIsValid |
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bJustTeleported |
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bMovementInProgress |
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bRequestedMoveWithMaxSpeed |
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bShouldAddMovementBaseTickDependency |
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bShouldApplyDeltaToMeshPhysicsTransforms |
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bShouldDisablePostPhysicsTick |
See MaybeUpdateBasedMovement TODO MovementBase, handle tick group changes properly |
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bShouldEnablePostPhysicsTick |
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bShouldRemoveMovementBaseTickDependency |
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bUsingModifiedRotationRate |
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bWantsToCrouch |
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bWasSimulatingRootMotion |
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TUniquePtr< FCh... |
CharacterOutput |
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CurrentFloor |
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CustomMovementMode |
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DeltaPosition |
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DeltaQuat |
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float |
DeltaTime |
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GroundMovementMode |
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LastPreAdditiveVelocity |
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LastUpdateLocation |
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LastUpdateRotation |
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LastUpdateVelocity |
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ModifiedRotationRate |
Used to override the rotation rate in the presence of a velocity-based turn curve. |
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MoveComponentFlags |
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MovementMode |
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NewMovementBase |
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AActor * |
NewMovementBaseOwner |
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NumJumpApexAttempts |
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OldLocation |
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OldVelocity |
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PendingForceToApply |
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PendingImpulseToApply |
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PendingLaunchVelocity |
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RequestedVelocity |
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float |
ScaledCapsuleHalfHeight |
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float |
ScaledCapsuleRadius |
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UpdatedComponentOutput |
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Velocity |
Name | Description | |
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FCharacterMovementComponentAsyncOutput() |
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FCharacterMovementComponentAsyncOutput ( |
Name | Description | |
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~FCharacterMovementComponentAsyncOutput() |
Name | Description | ||
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Copy ( |
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float |
GetAxisDeltaRotation ( |
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GetDeltaRotation ( |
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IsValid() |
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Reset() |
Name |
Description |
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FCharacterOutput |