FCommonViewportClient::GetDPIDerivedResolutionFraction

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

float GetDPIDerivedResolutionFraction() const

Returns

the current resolution fraction to be used for scene rendering in this client.