FSceneInterface::AddInvisibleLight

Adds a new light component to the scene which is currently invisible, but needed for editor previewing

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

void AddInvisibleLight
(
    ULightComponent * Light
)

Remarks

Adds a new light component to the scene which is currently invisible, but needed for editor previewing

Parameters

Parameter

Description

Light

light component to add