FSceneInterface::AddSpeedTreeWind

Adds a SpeedTree wind computation object to the scene.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

void AddSpeedTreeWind
(
    class FVertexFactory * VertexFactory,
    const class UStaticMesh * StaticMesh
)

Remarks

Adds a SpeedTree wind computation object to the scene.

Parameters

Parameter

Description

StaticMesh

The SpeedTree static mesh whose wind to add.