FSceneInterface::GetPreviousLocalToWorld

Get the primitive previous local to world (used for motion blur).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual bool GetPreviousLocalToWorld
(
    const FPrimitiveSceneInfo * PrimitiveSceneInfo,
    FMatrix & OutPreviousLocalToWorld
) const

Remarks

Get the primitive previous local to world (used for motion blur). Returns true if the matrix was set.