FSceneInterface::GetPrimitiveUniformShaderParameters_RenderThread

Retrieves primitive uniform shader parameters that are internal to the renderer.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void GetPrimitiveUniformShaderParameters_RenderThread
(
    const FPrimitiveSceneInfo * PrimitiveSceneInfo,
    bool & bHasPrecomputedVolumetricLightmap,
    FMatrix & PreviousLocalToWorld,
    int32 & SingleCaptureIndex,
    bool & OutputVelocity
) const

Remarks

Retrieves primitive uniform shader parameters that are internal to the renderer.