FSceneInterface::GetReflectionCaptureData

Reads back reflection capture data from the GPU.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void GetReflectionCaptureData
(
    UReflectionCaptureComponent * Component,
    class FReflectionCaptureData & OutCaptureData
)

Remarks

Reads back reflection capture data from the GPU. Very slow operation that blocks the GPU and rendering thread many times.