FSceneInterface::RemoveSpeedTreeWind_RenderThread

Removes a SpeedTree wind computation object to the scene.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

void RemoveSpeedTreeWind_RenderThread
(
    class FVertexFactory * VertexFactory,
    const class UStaticMesh * StaticMesh
)

Remarks

Removes a SpeedTree wind computation object to the scene.

Parameters

Parameter

Description

StaticMesh

The SpeedTree static mesh whose wind to remove.