FSceneInterface::UpdateCachedRenderStates

Update render states that possibly cached inside renderer, like mesh draw commands.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void UpdateCachedRenderStates
(
    class FPrimitiveSceneProxy * SceneProxy
)

Remarks

Update render states that possibly cached inside renderer, like mesh draw commands. More lightweight than re-registering the scene proxy.