FSceneInterface::UpdateCustomPrimitiveData

Updates the custom primitive data of a primitive component which has already been added to the scene.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

void UpdateCustomPrimitiveData
(
    UPrimitiveComponent * Primitive
)

Remarks

Updates the custom primitive data of a primitive component which has already been added to the scene.

Parameters

Parameter

Description

Primitive

Primitive component to update