FSceneInterface::UpdatePrimitiveDistanceFieldSceneData_GameThread

Updates distance field scene data (transforms, uv scale, self-shadow bias, etc.) but doesn't change allocation in the atlas

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void UpdatePrimitiveDistanceFieldSceneData_GameThread
(
    UPrimitiveComponent * Primitive
)

Remarks

Updates distance field scene data (transforms, uv scale, self-shadow bias, etc.) but doesn't change allocation in the atlas