FSceneInterface::UpdatePrimitiveSelectedState_RenderThread

Updates the selected state values that might be cached inside the renderer

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void UpdatePrimitiveSelectedState_RenderThread
(
    const FPrimitiveSceneInfo * PrimitiveSceneInfo,
    bool bIsSelected
)

Remarks

Updates the selected state values that might be cached inside the renderer