FSceneInterface::UpdateReflectionCaptureTransform

Updates a reflection capture's transform, and then re-captures the scene.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void UpdateReflectionCaptureTransform
(
    class UReflectionCaptureComponent * Component
)

Remarks

Updates a reflection capture's transform, and then re-captures the scene.